钢铁雄心4
开局变量修改
使用方法
- 打开游戏根目录
G:\Steam\steamapps\common\Hearts of Iron IV\common\modifiers
找到需要修改文件
00_static_modifiers搜索关键词
# Difficulty modifiers
内容参考
工厂与资源
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 | local_resources = 1.00 # 当地资源 +100% local_resources_factor = 100.00 # 战略资源获取率 10000% local_factories = 2.00 # 当地工厂数 200% nuclear_production_factor = 1.00 # 核弹生产速度 +100% global_building_slots_factor = 2.00 # 地区最大工厂数 +200% local_building_slots_factor = 2.0 # 当地最大工厂数 +200% line_change_production_efficiency_factor = 100.00 # 生产效率保持 +10000.00% production_factory_max_efficiency_factor = 100.00 # 生产效率上限 +10000.00% production_factory_efficiency_gain_factor = 100.00 # 生产效率增长 +10000.00% production_factory_start_efficiency_factor = 100.00 # 基础生产效率 +10000.00% industrial_capacity_factory = 100.00 # 工厂产出 +100000.00% industrial_capacity_dockyard = 100.00 # 海军船坞产出 +100000.00% industry_air_damage_factor = -0.80 # 工厂受轰炸易损性 -80% equipment_conversion_speed = 10.00 # 装备改装速度 +1000.00% production_lack_of_resource_penalty_factor = -0.8 # 缺乏战略资源惩罚-80% lacking_consumer_goods = -1 # 消费品缺乏 -100% consumer_goods_factor = -10 # 生活消费品工厂系数 -1000% |
科研
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 | research_speed_factor = 50.00 # 科研速度 +5000% # 军队 army_fuel_consumption_factor = -0.8 # 陆军燃料消耗 -80% air_fuel_consumption_factor = -0.8 # 空军燃料消耗 -80% navy_fuel_consumption_factor = -0.8 # 海军燃料消耗 -80% supply_consumption_factor = -0.8 # 补给消耗 -70.0% no_supply_grace = 720 # 携行补给 +720.0 小时 winter_attrition_factor = -0.80 # 冬季损耗 -80.0% heat_attrition_factor = -0.80 # 炎热损耗 -80.0% out_of_supply_factor = -0.60 # 非战斗补给耗尽惩罚 -60.0% supply_factor = 1 # 补给效率 +100% local_org_regain = 1.0 # 组织度恢复 +100% max_organisation = 100 # 组织度上限 +100 offence = 1.00 # 进攻 +100.0% defence = 1.00 # 防御 +100.0% additional_brigade_column_size = 100.00 # 旅规模 +100 attack_bonus_against = 1.00 # 我国对其进攻加成 +100% defense_bonus_against = 1.00 # 我国对其防御加成 +100% breakthrough_bonus_against = 1.00 # 我国对其突破修正 +100% # 特种部队 extra_marine_supply_grace = 720 # 海军陆战队携行补给 +720 小时 special_forces_cap = 1.00 # 特种部队容量上限乘数 +100% special_forces_training_time_factor = -0.90 # 特种部队训练时间 -90% special_forces_attack_factor = 1.00 # 特种攻击 +100% special_forces_defence_factor = 1.00 # 特种防御 +100% shore_bombardment_bonus = 1.00 # 对岸炮击加成 100.00% paratrooper_weight_factor = -0.80 # 空降兵运输空间系数 -80.00% special_forces_no_supply_grace = 720 # 特种部队携行补给 +720 小时 naval_invasion_planning_bonus_speed = 10.00 # 登陆作战计划 +1000% paratroopers_special_forces_contribution_factor = -1 # 空降兵特种部队占总数上限 -100% marines_special_forces_contribution_factor = -1 # 海军陆战队特种部队占总数上限 -100% mountaineers_special_forces_contribution_factor = -1 # 山地步兵特种部队占总数上限 -100% # 陆军 land_night_attack = 1 # 陆战夜战攻击 +100% army_attack_speed_factor = 1 # 陆军进攻速度 +100% ground_attack_factor = 1 # 对地攻击系数 +100% invasion_preparation = -0.80 # 登陆准备时间 -80% amphibious_invasion_defence = 1.00 # 登陆防护 +100% transport_capacity = -0.80 # 部队运输船需求 -80% army_speed_factor = 1.00 # 陆军师速度 +100% local_supplies = 5.00 # 当地补给能力 +500% supply_node_range = 1 # 补给范围 +100% army_org_factor = 5.00 # 陆军师组织度 +500% org_loss_when_moving = -0.80 # 移动中组织度损失 -80% attrition = -0.80 # 陆军师损耗 -80% army_morale_factor = 5.00 # 陆军师组织度恢复速率 +500% dig_in_speed_factor = 1.00 # 堑壕速度 +100% enemy_army_bonus_air_superiority_factor = -0.80 # 敌方空中支援 -80% amphibious_invasion = 1.00 # 两栖登陆速度 +100% army_attack_factor = 1.00 # 陆军师攻击 +100% army_defence_factor = 1.00 # 陆军师防御 +100% army_core_attack_factor = 1.00 # 陆军师核心领土攻击 +100% army_core_defence_factor = 1.00 # 陆军师核心领土防御 +100% army_infantry_attack_factor = 1.00 # 步兵攻击 +100% army_infantry_defence_factor = 1.00 # 步兵防御 +100% army_armor_attack_factor = 1.00 # 装甲单位攻击 +100% army_armor_defence_factor = 1.00 # 装甲单位防御 +100% army_artillery_attack_factor = 1.00 # 炮兵攻击 +100% army_artillery_defence_factor = 1.00 # 炮兵防御 +100% motorized_attack_factor = 1.00 # 摩托化步兵攻击 +100% motorized_defence_factor = 1.00 # 摩托化步兵防御 +100% cavalry_attack_factor = 1.00 # 骑兵攻击 +100% cavalry_defence_factor = 1.00 # 骑兵防御 +100% training_time_factor = -0.80 # 陆军师训练时间 -80% experience_loss_factor = -0.90 # 有经验的士兵损失 -90% equipment_capture = 1.00 # 装备缴获比例增长 +100% land_reinforce_rate = 1.00 # 增援率 +100% planning_speed = 1.00 # 计划速度 +100% max_planning_factor = 100 # 计划加成上限数值 +100 max_planning = 1.00 # 计划加成上限 +100% max_dig_in = 500.00 # 堑壕上限 +500 combat_width_factor = -0.80 # 己方战场宽度 -80% minimum_training_level = -0.80 # 最小训练程度 -80% acclimatization_hot_climate_gain_factor = 10.00 # 炎热适应度增长率 +1000% acclimatization_cold_climate_gain_factor = 10.00 # 寒冷适应度增长率 +1000% mechanized_attack_factor = 1.00 # 机械化攻击 +100% mechanized_defence_factor = 1.00 # 机械化防御 +100% breakthrough_factor = 1.00 # 突破 +100% coordination_bonus = 1.00 # 协同性 +100% truck_attrition_factor = -1 # 卡车损耗 -100% # 海军 navy_submarine_attack_factor = 1.00 # 潜艇攻击 +100% navy_capital_ship_attack_factor = 1.00 # 主力舰攻击 +100.00% navy_capital_ship_defence_factor = 1.00 # 主力舰装甲 +100% navy_carrier_air_agility_factor = 1.00 # 航空母舰舰载机机动 +100% carrier_capacity_penalty_reduction = -0.80 # 航母超载 -80% convoy_escort_efficiency = 1.00 # 运输护航效率 +100% naval_torpedo_reveal_chance_factor = -0.80 # 鱼雷暴露几率 -80.00% naval_enemy_fleet_size_ratio_penalty_factor = 1.00 # 敌人舰队规模惩罚 +100.00% strike_force_movement_org_loss = -0.80 # 打击舰队组织度损失 -80.00% naval_invasion_capacity = 1000.00 # 登陆作战上限 +1000 naval_hit_chance = 1.0 # 海军命中率 +100% naval_speed_factor = 1 # 海军速度 +100% naval_retreat_speed = 1 # 海军撤退速度 +100% naval_attrition = -1 # 海军损耗 -100% navy_casualty_on_sink = -1 # 舰艇沉没造成的伤亡 -100% naval_detection = 1.0 # 海军探测 +100% naval_strike = 1.00 # 袭击舰艇 +100% naval_coordination = 1.00 # 舰队协同性 +100% sortie_efficiency = 1.00 # 出击效率 +100% experience_gain_navy_unit_factor = 10.00 # 舰艇经验增长 +1000% fighter_sortie_efficiency = 1.0 # 舰载机出击效率 +100% convoy_retreat_speed = 1.0 # 撤退时运输船速度 +100% spotting_chance = 1.00 # 索敌速度 +100% navy_anti_air_attack_factor = 1.00 # 海军对空攻击 +100% navy_max_range_factor = 1.00 # 海军最大航程系数 +100% navy_submarine_detection_factor = 1.00 # 对潜探测 +100% mines_planting_by_fleets_factor = 1.00 # 海军布雷效率 +100% mines_sweeping_by_fleets_factor = 1.00 # 海军扫雷效率 +100% naval_mines_effect_reduction = 1.00 # 规避水雷 +100% naval_mines_damage_factor = 1.00 # 水雷伤害 +100% naval_accidents_chance = -0.80 # 事故几率 -80% naval_mine_hit_chance = -0.80 # 水雷触发率 -80% screening_efficiency = 1.00 # 屏卫效率 +100% positioning = 1.00 # 阵位 +100% refit_speed = 10.00 # 改装速度 +1000% refit_ic_cost = -0.80 # 改装花费 -80% repair_speed_factor = 10.00 # 船只修理速度 1000% naval_invasion_penalty = -1.0 # 海军入侵惩罚 -100% critical_receive_chance = -1.0 # 遭受致命一击的几率 -100% naval_damage_factor = 1.0 # 海军伤害 +100% naval_defense_factor = 1.0 # 海军防御 +100% naval_invasion_prep_speed = 0.5 # 入侵准备速度 +50% naval_invasion_penalty = -0.15 # 登陆惩罚 -15% # 空军 air_accidents = -0.80 # 空军事故几率 -80% air_accidents_factor = -1.0 # 空难几率 -100% air_agility_factor = 1.00 # 空军机动(闪避) +100% air_detection = 1.0 # 对空探测 +100% air_maximum_speed_factor = 1.00 # 空军最大速度 +100% air_range_factor = 1.00 # 空军航程 +100% air_ace_generation_chance_factor = 1 # 王牌飞行员产生机率 +100% air_mission_efficiency = 1.00 # 空军任务效率 +100% carrier_traffic = 1.0 # 航母起降能力 +100% air_bombing_targetting = 1.00 # 对地轰炸瞄准 +100% strategic_bomb_visibility = -0.80 # 战略轰炸可见度 -80% air_superiority_detect_factor = 1.00 # 战斗机探测 +100% air_superiority_efficiency = 1.00 # 夺取制空权任务效率 +100% air_cas_present_factor = 1.00 # 地面支援 +100% # air_defence_factor = 1.00 # 对空防御 +100% air_intercept_efficiency = 1.00 # 拦截任务效率 +100% naval_strike_targetting_factor = 1.00 # 对海瞄准 +100% air_attack_factor = 1.00 # 对空攻击 +100% army_bonus_air_superiority_factor = 1.00 # 制空权 +100% air_night_penalty = -0.80 # 夜间行动惩罚 -80% air_weather_penalty = -0.80 # 恶劣天气惩罚 -80% mines_planting_by_air_factor = 1.00 # 空中布雷效率 +100% mines_sweeping_by_air_factor = 1.00 # 空中扫雷效率 +100% # 海陆空 将领 experience_gain_factor = 10.00 # 指挥官经验增长 +1000% experience_gain_army = 500 # 陆军经验获取值 +500 每日 experience_gain_navy = 500 # 海军经验获取值 +500 每日 experience_gain_air = 500 # 空军经验获取值 +500 每日 military_leader_cost_factor = -0.80 # 指挥官花费 -80% army_leader_cost_factor = -0.80 # 陆军指挥官花费 -80% navy_leader_cost_factor = -0.80 # 海军指挥官花费 -80% army_leader_start_level = 10.00 # 新陆军将领初始等级 +10 navy_leader_start_level = 10.00 # 新海军将领初始等级 +10 army_leader_start_attack_level = 10.00 # 新陆军将领初始攻击能力 +10 army_leader_start_defense_level = 10.00 # 新陆军将领初始防御能力 +10 army_leader_start_planning_level = 10.00 # 新陆军将领初始规划能力 +10 army_leader_start_logistics_level = 10.00 # 新陆军将领初始后勤能力 +10 navy_leader_start_attack_level = 10.00 # 新海军将领初始攻击能力 +10 navy_leader_start_defense_level = 10.00 # 新海军将领初始防御能力 +10 navy_leader_start_maneuvering_level = 10.00 # 新海军将领初始机动能力 +10 navy_leader_start_coordination_level = 10.00 # 新海军将领初始协同能力 +10 # 海陆空 军事经验 experience_gain_army_factor = 10.00 # 陆军经验增长 +1000% experience_gain_navy_factor = 10.00 # 海军经验增长 +1000% experience_gain_air_factor = 10.00 # 空军经验增长 +1000% air_training_xp_gain_factor = 10.00 # 空军联队训练经验增长 +1000% max_command_power = 1800.00 # 最大指挥点数提高 +1800 command_power_gain_mult = 10.00 # 每日指挥点数增长乘数 +1000% command_power_gain = 120 指挥点数每日增长 +120 air_mission_xp_gain_factor = 10.00 # 空军联队任务经验增长 +1000% # 建造 conversion_cost_mil_to_civ_factor = -0.80 # 军用工厂转民用工厂花费 -80.00% conversion_cost_civ_to_mil_factor = -0.80 # 民用工厂转军用工厂花费 -80.00% production_speed_buildings_factor = 100.00 # 建造速度 +10000.00% industry_repair_factor = 1.00 # 工厂修复速度 +100.00% industry_free_repair_factor = 1.00 # 免费维修 +100.00% license_purchase_cost = -0.80 # 生产许可购买花费 -80% ai_license_acceptance = 100 # AI接受生产许可度 +100 license_air_purchase_cost = -0.80 # 空军装备生产许可购买花费 -80% license_armor_purchase_cost = -0.80 # 装甲车辆生产许可购买花费 -80% license_production_speed = 1.00 # 许可装备生产速度 +100% fuel_gain_factor = 1.00 # 从石油获得的燃油 +100.00% fuel_gain_factor_from_states = 1.00 # 从炼油厂获得的燃油 +100% max_fuel_factor = 1.00 # 燃油容量 +100.00% license_tech_difference_speed = 1.00 # 科技差导致的生产速度差距 +100% # 内阁 mobilization_laws_cost_factor = -0.80 # 征兵法案花费 -80% trade_laws_cost_factor = -0.80 # 贸易法案花费 -80% economy_cost_factor = -0.80 # 经济法案花费 -80% political_advisor_cost_factor = -0.80 # 政治顾问花费 -80% tank_manufacturer_cost_factor = -0.80 # 坦克军工机构花费 -80% naval_manufacturer_cost_factor = -0.80 # 海军军工机构花费 -80% aircraft_manufacturer_cost_factor = -0.80 # 飞行器军工机构花费 -80% materiel_manufacturer_cost_factor = -0.80 # 军需品军工机构花费 -80% industrial_concern_cost_factor = -0.80 # 工业企业花费 -80% theorist_cost_factor = -0.80 # 理论家花费 -80% air_chief_cost_factor = -0.80 # 空军部长花费 -80% navy_chief_cost_factor = -0.80 # 海军部长花费 -80% army_chief_cost_factor = -0.80 # 陆军部长花费 -80% high_command_cost_factor = -0.80 # 总司令花费 -80% # 情报部门 local_intel_to_enemies = -0.80 # 敌人获取的情报 -80% local_factory_sabotage = -0.80 # 破坏建设几率 -80% resistance_garrison_penetration_chance = -0.80 # 驻军渗透机会 -80% intelligence_agency_defense = 100.00 # 反间谍 +100.00 boost_resistance_factor = 1.00 # 加强抵抗组织效率 +100% propaganda_mission_factor = 1.00 # 政治宣传任务成果 +100% boost_ideology_mission_factor = 1.00 # 加强意识形态任务成果 +100% decryption_power = 100.00 # 破译能力 +100.00 crypto_strength = 10.00 # 加密能力 +10.00 decryption_power_factor = 1.00 # 破译能力修正 +100% intel_network_gain = 100.00 # 情报网强度增长 +100 intel_network_gain_factor = 1.00 # 情报网强度增长率 +100% own_operative_detection_chance_factor = -0.80 # 我方特工被发现几率系数 -80% enemy_operative_detection_chance_factor = 1.00 # 敌方特工被发现几率系数 +100% own_operative_capture_chance_factor = -0.80 # 我方特工被捕几率 -80% enemy_operative_capture_chance_factor = 1.00 # 敌方特工被捕几率 +100% own_operative_forced_into_hiding_time_factor = -0.80 # 被迫躲藏时间 -80% enemy_operative_forced_into_hiding_time_factor = 1.00 # 敌方被迫躲藏时间 +100% enemy_operative_recruitment_chance = 1.00 # 敌国国籍特工招募几率 +100% own_operative_harmed_time_factor = -0.80 # 破坏时间 -80% enemy_operative_harmed_time_factor = 1.00 # 敌方破坏时间 +100% own_operative_intel_extraction_rate = -0.80 # 情报获取率 -80% enemy_operative_intel_extraction_rate = 1.00 # 敌方特工情报获取率 +100% civilian_intel_to_others = -80.00 # 泄露给他国的民政情报 -80% army_intel_to_others = -80.00 # 泄露给他国的陆军情报 -80% navy_intel_to_others = -80.00 # 泄露给他国的海军情报 -80% airforce_intel_to_others = -80.00 # 泄露给他国的空军情报 -80% army_intel_decryption_bonus = 100.00 # 破译陆军密码加成 +100% navy_intel_decryption_bonus = 100.00 # 破译海军密码加成 +100% airforce_intel_decryption_bonus = 100.00 # 破译空军密码加成 +100% civilian_intel_decryption_bonus = 100.00 # 破译民政密码加成 +100% new_operative_slot_bonus = 20.00 # 特工招募选项 +20 operative_slot = 10.00 # 特工位 +10 agency_upgrade_time = -0.8 # 情报机构升级时间 -80% operation_outcome = 1.00 # 行动效率 +100% operation_cost = -0.8 # 行动花费 -80% operation_infiltrate_outcome = 1.00 # 渗透效率 +100% encryption = 100.00 # 加密 +100 decryption = 100.00 # 解密 +100 female_random_operative_chance = 5.00 # 增加女性特工的机会 +500.00% commando_trait_chance_factor = 5.00 # 招募具有特战专家特质的特工的几率 +500.00% # 占领和抵抗 autonomy_gain = 100.00 # 每日自治度进度增长 +100.0 resistance_target = -0.80 # 抵抗目标 -80% resistance_growth = -0.80 # 抵抗增长速度 -80% resistance_decay_on_our_occupied_states = -0.80 # 我们被敌人占领地区的抵抗下降速度 -80% resistance_growth_on_our_occupied_states = 1.00 # 我们被敌人占领地区的抵抗增长速度 +100% compliance_growth_on_our_occupied_states = -0.80 # 我们被敌人占领地区的顺从度增长速度 -80% resistance_damage_to_garrison = -0.80 # 驻军所受伤害 -80% resistance_damage_to_garrison_on_our_occupied_states = 1.00 # 我们被敌占领地区驻军所受伤害 +100% required_garrison_factor = -0.80 # 驻军需求 -80% compliance_gain = 100.00 # 每日顺从度增长 +100.00% # 政府 political_power_gain = 500.00 # 每日获得的政治点数 +500 political_power_cost = -500.00 # 每日消耗的政治点数 -500 political_power_factor = 10.00 # 政治点数 +1000% local_manpower = 1.00 # 当地人力 +100% local_non_core_manpower = 1.00 # 非核心领土人力 +100% weekly_manpower = 100000.00 # 每周人力 +100000 monthly_population = 1 # 每月人口 +100% non_core_manpower = 1.00 # 非核心人力 +100 mobilization_speed = 1.00 # 动员速度 +100.00% conscription_factor = 1.00 # 适役人口系数 100% foreign_subversive_activites = -0.80 # 外国颠覆活动效率 -80% stability_factor = 1.00 # 稳定度 +100.00% stability_weekly = 1.00 # 每周稳定度 +100.00% surrender_limit = 1.00 # 投降界限 +100.00% max_surrender_limit_offset = 1.00 # 最低投降界限 +100.00% war_support_factor = 1.00 # 战争支持度 +100.00% war_support_weekly = 1.00 # 每周战争支持度 +100.00% drift_defence_factor = 1.00 # 意识形态变化抵制力度 +100.0% defensive_war_stability_factor = 1.00 # 防御战争对稳定度修正 +100.00% # Player opinion_gain_monthly_factor = 1.00 # 改善关系评价 +100% improve_relations_maintain_cost_factor = -0.80 # 改善关系持续花费 -80% join_faction_tension = -0.80 # 加入阵营紧张度限制 -80% lend_lease_tension = -0.80 # 租借法案紧张度限制 -80% guarantee_tension = -0.80 # 保障独立紧张度限制 -80% guarantee_cost = -0.80 # 保障独立花费 -80% send_volunteer_size = 100.00 # 志愿军数量上限 +100 send_volunteer_divisions_required = -0.80 # 派遣志愿军需要的陆军师数量 -80% justify_war_goal_time = -0.80 # 正当化战争目标所需时间 -80% enemy_justify_war_goal_time = 1.00 # 敌国对我国正当化战争目标所需时间 +100% # 政党 neutrality_acceptance = 100.00 # 中立主义外交接纳度 +100 democratic_acceptance = 100.00 # 民主主义外交接纳度 +100 fascism_acceptance = 100.00 # 法西斯主义外交接纳度 +100 communism_acceptance = 100.00 # 共产主义外交接纳度 +100 neutrality_drift = 100.00 # 每日中立主义支持率 +100 democratic_drift = 100.00 # 每日民主主义支持率 +100 fascism_drift = 100.00 # 每日法西斯主义支持率 +100 communism_drift = 100.00 # 每日共产主义支持率 +100 # AI opinion_gain_monthly_factor = -0.80 # 改善关系评价 -80.00% improve_relations_maintain_cost_factor = 1.00 # 改善关系持续花费 +100% generate_wargoal_tension = 1 # 制造战争目标紧张度限制 +100% join_faction_tension = 1.00 # 加入阵营紧张度限制 +100% lend_lease_tension = 1.00 # 租借法案紧张度限制 +100% guarantee_tension = 1.00 # 保障独立紧张度限制 +100% guarantee_cost = 1.00 # 保障独立花费 +100% send_volunteer_size = -50.00 # 志愿军数量上限 -50 send_volunteer_divisions_required = 1.00 # 派遣志愿军需要的陆军师数量 +100.0% enemy_justify_war_goal_time = -0.80 # 敌国对我国正当化战争目标所需时间 -80% ai_call_ally_desire_factor = -100.00 # AI修正:请求盟友加入战争意愿 -100 ai_join_ally_desire_factor = -100.00 # AI修正:参加战争意愿 -100 ai_get_ally_desire_factor = -100.00 # AI修正:加入或扩大一个阵营的意愿 -100 ai_focus_aggressive_factor = -0.80 # AI修正:专注攻击 -80.0% ai_focus_defense_factor = -0.80 # AI修正:专注防御 -80.0% ai_badass_factor = 0.20 # AI修正:威胁度敏感度 20.0% peace_score_ratio_transferred_to_players = 0.25 # AI转交给玩家的谈和分数 +25% ai_license_acceptance = 100 # AI接受生产许可度 +100 license_tech_difference_speed = -1.00 # 科技差导致的生产速度差距 -100% |