Commit 2202da

2026-02-02 10:04:51 Terry: -/-
/dev/null .. 钢铁雄心4.md
@@ 0,0 1,353 @@
+ # 钢铁雄心4
+
+ ## 开局变量修改
+
+ 使用方法
+ 1. 打开游戏根目录
+ `G:\Steam\steamapps\common\Hearts of Iron IV\common\modifiers`
+
+ 2. 找到需要修改文件`00_static_modifiers`
+
+ 3. 搜索关键词`# Difficulty modifiers`
+
+ 内容参考
+
+ ``` shell=
+ # 工厂与资源
+ local_resources = 1.00 # 当地资源 +100%
+ local_resources_factor = 100.00 # 战略资源获取率 10000%
+ local_factories = 2.00 # 当地工厂数 200%
+ nuclear_production_factor = 1.00 # 核弹生产速度 +100%
+ global_building_slots_factor = 2.00 # 地区最大工厂数 +200%
+ local_building_slots_factor = 2.0 # 当地最大工厂数 +200%
+ line_change_production_efficiency_factor = 100.00 # 生产效率保持 +10000.00%
+ production_factory_max_efficiency_factor = 100.00 # 生产效率上限 +10000.00%
+ production_factory_efficiency_gain_factor = 100.00 # 生产效率增长 +10000.00%
+ production_factory_start_efficiency_factor = 100.00 # 基础生产效率 +10000.00%
+ industrial_capacity_factory = 100.00 # 工厂产出 +100000.00%
+ industrial_capacity_dockyard = 100.00 # 海军船坞产出 +100000.00%
+ industry_air_damage_factor = -0.80 # 工厂受轰炸易损性 -80%
+ equipment_conversion_speed = 10.00 # 装备改装速度 +1000.00%
+ production_lack_of_resource_penalty_factor = -0.8 # 缺乏战略资源惩罚-80%
+ lacking_consumer_goods = -1 # 消费品缺乏 -100%
+ consumer_goods_factor = -10 # 生活消费品工厂系数 -1000%
+ # 科研
+ research_speed_factor = 50.00 # 科研速度 +5000%
+ # 军队
+ army_fuel_consumption_factor = -0.8 # 陆军燃料消耗 -80%
+ air_fuel_consumption_factor = -0.8 # 空军燃料消耗 -80%
+ navy_fuel_consumption_factor = -0.8 # 海军燃料消耗 -80%
+ supply_consumption_factor = -0.8 # 补给消耗 -70.0%
+ no_supply_grace = 720 # 携行补给 +720.0 小时
+ winter_attrition_factor = -0.80 # 冬季损耗 -80.0%
+ heat_attrition_factor = -0.80 # 炎热损耗 -80.0%
+ out_of_supply_factor = -0.60 # 非战斗补给耗尽惩罚 -60.0%
+ supply_factor = 1 # 补给效率 +100%
+ local_org_regain = 1.0 # 组织度恢复 +100%
+ max_organisation = 100 # 组织度上限 +100
+ offence = 1.00 # 进攻 +100.0%
+ defence = 1.00 # 防御 +100.0%
+ additional_brigade_column_size = 100.00 # 旅规模 +100
+ attack_bonus_against = 1.00 # 我国对其进攻加成 +100%
+ defense_bonus_against = 1.00 # 我国对其防御加成 +100%
+ breakthrough_bonus_against = 1.00 # 我国对其突破修正 +100%
+ # 特种部队
+ extra_marine_supply_grace = 720 # 海军陆战队携行补给 +720 小时
+ special_forces_cap = 1.00 # 特种部队容量上限乘数 +100%
+ special_forces_training_time_factor = -0.90 # 特种部队训练时间 -90%
+ special_forces_attack_factor = 1.00 # 特种攻击 +100%
+ special_forces_defence_factor = 1.00 # 特种防御 +100%
+ shore_bombardment_bonus = 1.00 # 对岸炮击加成 100.00%
+ paratrooper_weight_factor = -0.80 # 空降兵运输空间系数 -80.00%
+ special_forces_no_supply_grace = 720 # 特种部队携行补给 +720 小时
+ naval_invasion_planning_bonus_speed = 10.00 # 登陆作战计划 +1000%
+ paratroopers_special_forces_contribution_factor = -1 # 空降兵特种部队占总数上限 -100%
+ marines_special_forces_contribution_factor = -1 # 海军陆战队特种部队占总数上限 -100%
+ mountaineers_special_forces_contribution_factor = -1 # 山地步兵特种部队占总数上限 -100%
+ # 陆军
+ land_night_attack = 1 # 陆战夜战攻击 +100%
+ army_attack_speed_factor = 1 # 陆军进攻速度 +100%
+ ground_attack_factor = 1 # 对地攻击系数 +100%
+ invasion_preparation = -0.80 # 登陆准备时间 -80%
+ amphibious_invasion_defence = 1.00 # 登陆防护 +100%
+ transport_capacity = -0.80 # 部队运输船需求 -80%
+ army_speed_factor = 1.00 # 陆军师速度 +100%
+ local_supplies = 5.00 # 当地补给能力 +500%
+ supply_node_range = 1 # 补给范围 +100%
+ army_org_factor = 5.00 # 陆军师组织度 +500%
+ org_loss_when_moving = -0.80 # 移动中组织度损失 -80%
+ attrition = -0.80 # 陆军师损耗 -80%
+ army_morale_factor = 5.00 # 陆军师组织度恢复速率 +500%
+ dig_in_speed_factor = 1.00 # 堑壕速度 +100%
+ enemy_army_bonus_air_superiority_factor = -0.80 # 敌方空中支援 -80%
+ amphibious_invasion = 1.00 # 两栖登陆速度 +100%
+ army_attack_factor = 1.00 # 陆军师攻击 +100%
+ army_defence_factor = 1.00 # 陆军师防御 +100%
+ army_core_attack_factor = 1.00 # 陆军师核心领土攻击 +100%
+ army_core_defence_factor = 1.00 # 陆军师核心领土防御 +100%
+ army_infantry_attack_factor = 1.00 # 步兵攻击 +100%
+ army_infantry_defence_factor = 1.00 # 步兵防御 +100%
+ army_armor_attack_factor = 1.00 # 装甲单位攻击 +100%
+ army_armor_defence_factor = 1.00 # 装甲单位防御 +100%
+ army_artillery_attack_factor = 1.00 # 炮兵攻击 +100%
+ army_artillery_defence_factor = 1.00 # 炮兵防御 +100%
+ motorized_attack_factor = 1.00 # 摩托化步兵攻击 +100%
+ motorized_defence_factor = 1.00 # 摩托化步兵防御 +100%
+ cavalry_attack_factor = 1.00 # 骑兵攻击 +100%
+ cavalry_defence_factor = 1.00 # 骑兵防御 +100%
+ training_time_factor = -0.80 # 陆军师训练时间 -80%
+ experience_loss_factor = -0.90 # 有经验的士兵损失 -90%
+ equipment_capture = 1.00 # 装备缴获比例增长 +100%
+ land_reinforce_rate = 1.00 # 增援率 +100%
+ planning_speed = 1.00 # 计划速度 +100%
+ max_planning_factor = 100 # 计划加成上限数值 +100
+ max_planning = 1.00 # 计划加成上限 +100%
+ max_dig_in = 500.00 # 堑壕上限 +500
+ combat_width_factor = -0.80 # 己方战场宽度 -80%
+ minimum_training_level = -0.80 # 最小训练程度 -80%
+ acclimatization_hot_climate_gain_factor = 10.00 # 炎热适应度增长率 +1000%
+ acclimatization_cold_climate_gain_factor = 10.00 # 寒冷适应度增长率 +1000%
+ mechanized_attack_factor = 1.00 # 机械化攻击 +100%
+ mechanized_defence_factor = 1.00 # 机械化防御 +100%
+ breakthrough_factor = 1.00 # 突破 +100%
+ coordination_bonus = 1.00 # 协同性 +100%
+ truck_attrition_factor = -1 # 卡车损耗 -100%
+ # 海军
+ navy_submarine_attack_factor = 1.00 # 潜艇攻击 +100%
+ navy_capital_ship_attack_factor = 1.00 # 主力舰攻击 +100.00%
+ navy_capital_ship_defence_factor = 1.00 # 主力舰装甲 +100%
+ navy_carrier_air_agility_factor = 1.00 # 航空母舰舰载机机动 +100%
+ carrier_capacity_penalty_reduction = -0.80 # 航母超载 -80%
+ convoy_escort_efficiency = 1.00 # 运输护航效率 +100%
+ naval_torpedo_reveal_chance_factor = -0.80 # 鱼雷暴露几率 -80.00%
+ naval_enemy_fleet_size_ratio_penalty_factor = 1.00 # 敌人舰队规模惩罚 +100.00%
+ strike_force_movement_org_loss = -0.80 # 打击舰队组织度损失 -80.00%
+ naval_invasion_capacity = 1000.00 # 登陆作战上限 +1000
+ naval_hit_chance = 1.0 # 海军命中率 +100%
+ naval_speed_factor = 1 # 海军速度 +100%
+ naval_retreat_speed = 1 # 海军撤退速度 +100%
+ naval_attrition = -1 # 海军损耗 -100%
+ navy_casualty_on_sink = -1 # 舰艇沉没造成的伤亡 -100%
+ naval_detection = 1.0 # 海军探测 +100%
+ naval_strike = 1.00 # 袭击舰艇 +100%
+ naval_coordination = 1.00 # 舰队协同性 +100%
+ sortie_efficiency = 1.00 # 出击效率 +100%
+ experience_gain_navy_unit_factor = 10.00 # 舰艇经验增长 +1000%
+ fighter_sortie_efficiency = 1.0 # 舰载机出击效率 +100%
+ convoy_retreat_speed = 1.0 # 撤退时运输船速度 +100%
+ spotting_chance = 1.00 # 索敌速度 +100%
+ navy_anti_air_attack_factor = 1.00 # 海军对空攻击 +100%
+ navy_max_range_factor = 1.00 # 海军最大航程系数 +100%
+ navy_submarine_detection_factor = 1.00 # 对潜探测 +100%
+ mines_planting_by_fleets_factor = 1.00 # 海军布雷效率 +100%
+ mines_sweeping_by_fleets_factor = 1.00 # 海军扫雷效率 +100%
+ naval_mines_effect_reduction = 1.00 # 规避水雷 +100%
+ naval_mines_damage_factor = 1.00 # 水雷伤害 +100%
+ naval_accidents_chance = -0.80 # 事故几率 -80%
+ naval_mine_hit_chance = -0.80 # 水雷触发率 -80%
+ screening_efficiency = 1.00 # 屏卫效率 +100%
+ positioning = 1.00 # 阵位 +100%
+ refit_speed = 10.00 # 改装速度 +1000%
+ refit_ic_cost = -0.80 # 改装花费 -80%
+ repair_speed_factor = 10.00 # 船只修理速度 1000%
+ naval_invasion_penalty = -1.0 # 海军入侵惩罚 -100%
+ critical_receive_chance = -1.0 # 遭受致命一击的几率 -100%
+ naval_damage_factor = 1.0 # 海军伤害 +100%
+ naval_defense_factor = 1.0 # 海军防御 +100%
+ naval_invasion_prep_speed = 0.5 # 入侵准备速度 +50%
+ naval_invasion_penalty = -0.15 # 登陆惩罚 -15%
+ # 空军
+ air_accidents = -0.80 # 空军事故几率 -80%
+ air_accidents_factor = -1.0 # 空难几率 -100%
+ air_agility_factor = 1.00 # 空军机动(闪避) +100%
+ air_detection = 1.0 # 对空探测 +100%
+ air_maximum_speed_factor = 1.00 # 空军最大速度 +100%
+ air_range_factor = 1.00 # 空军航程 +100%
+ air_ace_generation_chance_factor = 1 # 王牌飞行员产生机率 +100%
+ air_mission_efficiency = 1.00 # 空军任务效率 +100%
+ carrier_traffic = 1.0 # 航母起降能力 +100%
+ air_bombing_targetting = 1.00 # 对地轰炸瞄准 +100%
+ strategic_bomb_visibility = -0.80 # 战略轰炸可见度 -80%
+ air_superiority_detect_factor = 1.00 # 战斗机探测 +100%
+ air_superiority_efficiency = 1.00 # 夺取制空权任务效率 +100%
+ air_cas_present_factor = 1.00 # 地面支援 +100%
+ # air_defence_factor = 1.00 # 对空防御 +100%
+ air_intercept_efficiency = 1.00 # 拦截任务效率 +100%
+ naval_strike_targetting_factor = 1.00 # 对海瞄准 +100%
+ air_attack_factor = 1.00 # 对空攻击 +100%
+ army_bonus_air_superiority_factor = 1.00 # 制空权 +100%
+ air_night_penalty = -0.80 # 夜间行动惩罚 -80%
+ air_weather_penalty = -0.80 # 恶劣天气惩罚 -80%
+ mines_planting_by_air_factor = 1.00 # 空中布雷效率 +100%
+ mines_sweeping_by_air_factor = 1.00 # 空中扫雷效率 +100%
+ # 海陆空 将领
+ experience_gain_factor = 10.00 # 指挥官经验增长 +1000%
+ experience_gain_army = 500 # 陆军经验获取值 +500 每日
+ experience_gain_navy = 500 # 海军经验获取值 +500 每日
+ experience_gain_air = 500 # 空军经验获取值 +500 每日
+ military_leader_cost_factor = -0.80 # 指挥官花费 -80%
+ army_leader_cost_factor = -0.80 # 陆军指挥官花费 -80%
+ navy_leader_cost_factor = -0.80 # 海军指挥官花费 -80%
+ army_leader_start_level = 10.00 # 新陆军将领初始等级 +10
+ navy_leader_start_level = 10.00 # 新海军将领初始等级 +10
+ army_leader_start_attack_level = 10.00 # 新陆军将领初始攻击能力 +10
+ army_leader_start_defense_level = 10.00 # 新陆军将领初始防御能力 +10
+ army_leader_start_planning_level = 10.00 # 新陆军将领初始规划能力 +10
+ army_leader_start_logistics_level = 10.00 # 新陆军将领初始后勤能力 +10
+ navy_leader_start_attack_level = 10.00 # 新海军将领初始攻击能力 +10
+ navy_leader_start_defense_level = 10.00 # 新海军将领初始防御能力 +10
+ navy_leader_start_maneuvering_level = 10.00 # 新海军将领初始机动能力 +10
+ navy_leader_start_coordination_level = 10.00 # 新海军将领初始协同能力 +10
+ # 海陆空 军事经验
+ experience_gain_army_factor = 10.00 # 陆军经验增长 +1000%
+ experience_gain_navy_factor = 10.00 # 海军经验增长 +1000%
+ experience_gain_air_factor = 10.00 # 空军经验增长 +1000%
+ air_training_xp_gain_factor = 10.00 # 空军联队训练经验增长 +1000%
+ max_command_power = 1800.00 # 最大指挥点数提高 +1800
+ command_power_gain_mult = 10.00 # 每日指挥点数增长乘数 +1000%
+ command_power_gain = 120 指挥点数每日增长 +120
+ air_mission_xp_gain_factor = 10.00 # 空军联队任务经验增长 +1000%
+ # 建造
+ conversion_cost_mil_to_civ_factor = -0.80 # 军用工厂转民用工厂花费 -80.00%
+ conversion_cost_civ_to_mil_factor = -0.80 # 民用工厂转军用工厂花费 -80.00%
+ production_speed_buildings_factor = 100.00 # 建造速度 +10000.00%
+ industry_repair_factor = 1.00 # 工厂修复速度 +100.00%
+ industry_free_repair_factor = 1.00 # 免费维修 +100.00%
+ license_purchase_cost = -0.80 # 生产许可购买花费 -80%
+ ai_license_acceptance = 100 # AI接受生产许可度 +100‌
+ license_air_purchase_cost = -0.80 # 空军装备生产许可购买花费 -80%
+ license_armor_purchase_cost = -0.80 # 装甲车辆生产许可购买花费 -80%
+ license_production_speed = 1.00 # 许可装备生产速度 +100%
+ fuel_gain_factor = 1.00 # 从石油获得的燃油 +100.00%
+ fuel_gain_factor_from_states = 1.00 # 从炼油厂获得的燃油 +100%
+ max_fuel_factor = 1.00 # 燃油容量 +100.00%
+ license_tech_difference_speed = 1.00 # 科技差导致的生产速度差距 +100%
+ # 内阁
+ mobilization_laws_cost_factor = -0.80 # 征兵法案花费 -80%
+ trade_laws_cost_factor = -0.80 # 贸易法案花费 -80%
+ economy_cost_factor = -0.80 # 经济法案花费 -80%
+ political_advisor_cost_factor = -0.80 # 政治顾问花费 -80%
+ tank_manufacturer_cost_factor = -0.80 # 坦克军工机构花费 -80%
+ naval_manufacturer_cost_factor = -0.80 # 海军军工机构花费 -80%
+ aircraft_manufacturer_cost_factor = -0.80 # 飞行器军工机构花费 -80%
+ materiel_manufacturer_cost_factor = -0.80 # 军需品军工机构花费 -80%
+ industrial_concern_cost_factor = -0.80 # 工业企业花费 -80%
+ theorist_cost_factor = -0.80 # 理论家花费 -80%
+ air_chief_cost_factor = -0.80 # 空军部长花费 -80%
+ navy_chief_cost_factor = -0.80 # 海军部长花费 -80%
+ army_chief_cost_factor = -0.80 # 陆军部长花费 -80%
+ high_command_cost_factor = -0.80 # 总司令花费 -80%
+ # 情报部门
+ local_intel_to_enemies = -0.80 # 敌人获取的情报 -80%
+ local_factory_sabotage = -0.80 # 破坏建设几率 -80%
+ resistance_garrison_penetration_chance = -0.80 # 驻军渗透机会 -80%
+ intelligence_agency_defense = 100.00 # 反间谍 +100.00
+ boost_resistance_factor = 1.00 # 加强抵抗组织效率 +100%
+ propaganda_mission_factor = 1.00 # 政治宣传任务成果 +100%
+ boost_ideology_mission_factor = 1.00 # 加强意识形态任务成果 +100%
+ decryption_power = 100.00 # 破译能力 +100.00
+ crypto_strength = 10.00 # 加密能力 +10.00
+ decryption_power_factor = 1.00 # 破译能力修正 +100%
+ intel_network_gain = 100.00 # 情报网强度增长 +100
+ intel_network_gain_factor = 1.00 # 情报网强度增长率 +100%
+ own_operative_detection_chance_factor = -0.80 # 我方特工被发现几率系数 -80%
+ enemy_operative_detection_chance_factor = 1.00 # 敌方特工被发现几率系数 +100%
+ own_operative_capture_chance_factor = -0.80 # 我方特工被捕几率 -80%
+ enemy_operative_capture_chance_factor = 1.00 # 敌方特工被捕几率 +100%
+ own_operative_forced_into_hiding_time_factor = -0.80 # 被迫躲藏时间 -80%
+ enemy_operative_forced_into_hiding_time_factor = 1.00 # 敌方被迫躲藏时间 +100%
+ enemy_operative_recruitment_chance = 1.00 # 敌国国籍特工招募几率 +100%
+ own_operative_harmed_time_factor = -0.80 # 破坏时间 -80%
+ enemy_operative_harmed_time_factor = 1.00 # 敌方破坏时间 +100%
+ own_operative_intel_extraction_rate = -0.80 # 情报获取率 -80%
+ enemy_operative_intel_extraction_rate = 1.00 # 敌方特工情报获取率 +100%
+ civilian_intel_to_others = -80.00 # 泄露给他国的民政情报 -80%
+ army_intel_to_others = -80.00 # 泄露给他国的陆军情报 -80%
+ navy_intel_to_others = -80.00 # 泄露给他国的海军情报 -80%
+ airforce_intel_to_others = -80.00 # 泄露给他国的空军情报 -80%
+ army_intel_decryption_bonus = 100.00 # 破译陆军密码加成 +100%
+ navy_intel_decryption_bonus = 100.00 # 破译海军密码加成 +100%
+ airforce_intel_decryption_bonus = 100.00 # 破译空军密码加成 +100%
+ civilian_intel_decryption_bonus = 100.00 # 破译民政密码加成 +100%
+ new_operative_slot_bonus = 20.00 # 特工招募选项 +20
+ operative_slot = 10.00 # 特工位 +10
+ agency_upgrade_time = -0.8 # 情报机构升级时间 -80%
+ operation_outcome = 1.00 # 行动效率 +100%
+ operation_cost = -0.8 # 行动花费 -80%
+ operation_infiltrate_outcome = 1.00 # 渗透效率 +100%
+ encryption = 100.00 # 加密 +100
+ decryption = 100.00 # 解密 +100
+ female_random_operative_chance = 5.00 # 增加女性特工的机会 +500.00%
+ commando_trait_chance_factor = 5.00 # 招募具有特战专家特质的特工的几率 +500.00%
+ # 占领和抵抗
+ autonomy_gain = 100.00 # 每日自治度进度增长 +100.0
+ resistance_target = -0.80 # 抵抗目标 -80%
+ resistance_growth = -0.80 # 抵抗增长速度 -80%
+ resistance_decay_on_our_occupied_states = -0.80 # 我们被敌人占领地区的抵抗下降速度 -80%
+ resistance_growth_on_our_occupied_states = 1.00 # 我们被敌人占领地区的抵抗增长速度 +100%
+ compliance_growth_on_our_occupied_states = -0.80 # 我们被敌人占领地区的顺从度增长速度 -80%
+ resistance_damage_to_garrison = -0.80 # 驻军所受伤害 -80%
+ resistance_damage_to_garrison_on_our_occupied_states = 1.00 # 我们被敌占领地区驻军所受伤害 +100%
+ required_garrison_factor = -0.80 # 驻军需求 -80%
+ compliance_gain = 100.00 # 每日顺从度增长 +100.00%
+ # 政府
+ political_power_gain = 500.00 # 每日获得的政治点数 +500
+ political_power_cost = -500.00 # 每日消耗的政治点数 -500
+ political_power_factor = 10.00 # 政治点数 +1000%
+ local_manpower = 1.00 # 当地人力 +100%
+ local_non_core_manpower = 1.00 # 非核心领土人力 +100%
+ weekly_manpower = 100000.00 # 每周人力 +100000
+ monthly_population = 1 # 每月人口 +100%
+ non_core_manpower = 1.00 # 非核心人力 +100
+ mobilization_speed = 1.00 # 动员速度 +100.00%
+ conscription_factor = 1.00 # 适役人口系数 100%
+ foreign_subversive_activites = -0.80 # 外国颠覆活动效率 -80%
+ stability_factor = 1.00 # 稳定度 +100.00%
+ stability_weekly = 1.00 # 每周稳定度 +100.00%
+ surrender_limit = 1.00 # 投降界限 +100.00%
+ max_surrender_limit_offset = 1.00 # 最低投降界限 +100.00%
+ war_support_factor = 1.00 # 战争支持度 +100.00%
+ war_support_weekly = 1.00 # 每周战争支持度 +100.00%
+ drift_defence_factor = 1.00 # 意识形态变化抵制力度 +100.0%
+ defensive_war_stability_factor = 1.00 # 防御战争对稳定度修正 +100.00%
+ # Player
+ opinion_gain_monthly_factor = 1.00 # 改善关系评价 +100%
+ improve_relations_maintain_cost_factor = -0.80 # 改善关系持续花费 -80%
+ join_faction_tension = -0.80 # 加入阵营紧张度限制 -80%
+ lend_lease_tension = -0.80 # 租借法案紧张度限制 -80%
+ guarantee_tension = -0.80 # 保障独立紧张度限制 -80%
+ guarantee_cost = -0.80 # 保障独立花费 -80%
+ send_volunteer_size = 100.00 # 志愿军数量上限 +100
+ send_volunteer_divisions_required = -0.80 # 派遣志愿军需要的陆军师数量 -80%
+ justify_war_goal_time = -0.80 # 正当化战争目标所需时间 -80%
+ enemy_justify_war_goal_time = 1.00 # 敌国对我国正当化战争目标所需时间 +100%
+ # 政党
+ neutrality_acceptance = 100.00 # 中立主义外交接纳度 +100
+ democratic_acceptance = 100.00 # 民主主义外交接纳度 +100
+ fascism_acceptance = 100.00 # 法西斯主义外交接纳度 +100
+ communism_acceptance = 100.00 # 共产主义外交接纳度 +100
+ neutrality_drift = 100.00 # 每日中立主义支持率 +100
+ democratic_drift = 100.00 # 每日民主主义支持率 +100
+ fascism_drift = 100.00 # 每日法西斯主义支持率 +100
+ communism_drift = 100.00 # 每日共产主义支持率 +100
+ # AI
+ opinion_gain_monthly_factor = -0.80 # 改善关系评价 -80.00%
+ improve_relations_maintain_cost_factor = 1.00 # 改善关系持续花费 +100%
+ generate_wargoal_tension = 1 # 制造战争目标紧张度限制 +100%
+ join_faction_tension = 1.00 # 加入阵营紧张度限制 +100%
+ lend_lease_tension = 1.00 # 租借法案紧张度限制 +100%
+ guarantee_tension = 1.00 # 保障独立紧张度限制 +100%
+ guarantee_cost = 1.00 # 保障独立花费 +100%
+ send_volunteer_size = -50.00 # 志愿军数量上限 -50
+ send_volunteer_divisions_required = 1.00 # 派遣志愿军需要的陆军师数量 +100.0%
+ enemy_justify_war_goal_time = -0.80 # 敌国对我国正当化战争目标所需时间 -80%
+ ai_call_ally_desire_factor = -100.00 # AI修正:请求盟友加入战争意愿 -100
+ ai_join_ally_desire_factor = -100.00 # AI修正:参加战争意愿 -100
+ ai_get_ally_desire_factor = -100.00 # AI修正:加入或扩大一个阵营的意愿 -100
+ ai_focus_aggressive_factor = -0.80 # AI修正:专注攻击 -80.0%
+ ai_focus_defense_factor = -0.80 # AI修正:专注防御 -80.0%
+ ai_badass_factor = 0.20 # AI修正:威胁度敏感度 20.0%
+ peace_score_ratio_transferred_to_players = 0.25 # AI转交给玩家的谈和分数 +25%
+ ai_license_acceptance = 100 # AI接受生产许可度 +100‌
+ license_tech_difference_speed = -1.00 # 科技差导致的生产速度差距 -100% 作者:那抹太阳雨 https://www.bilibili.com/read/cv41203774/?opus_fallback=1 出处:bilibili
+ ```
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9