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| 2202da | Terry | 2026-02-02 10:04:51 | 1 | # 钢铁雄心4 |
| 2 | ||||
| 3 | ## 开局变量修改 |
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| 4 | ||||
| 5 | 使用方法 |
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| 6 | 1. 打开游戏根目录 |
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| 7 | `G:\Steam\steamapps\common\Hearts of Iron IV\common\modifiers` |
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| 8 | ||||
| 9 | 2. 找到需要修改文件`00_static_modifiers` |
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| 10 | ||||
| 11 | 3. 搜索关键词`# Difficulty modifiers` |
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| 12 | ||||
| 13 | 内容参考 |
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| ffa6a8 | Terry | 2026-02-02 10:06:25 | 14 | ### 工厂与资源 |
| 2202da | Terry | 2026-02-02 10:04:51 | 15 | ``` shell= |
| 16 | local_resources = 1.00 # 当地资源 +100% |
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| 17 | local_resources_factor = 100.00 # 战略资源获取率 10000% |
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| 18 | local_factories = 2.00 # 当地工厂数 200% |
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| 19 | nuclear_production_factor = 1.00 # 核弹生产速度 +100% |
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| 20 | global_building_slots_factor = 2.00 # 地区最大工厂数 +200% |
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| 21 | local_building_slots_factor = 2.0 # 当地最大工厂数 +200% |
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| 22 | line_change_production_efficiency_factor = 100.00 # 生产效率保持 +10000.00% |
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| 23 | production_factory_max_efficiency_factor = 100.00 # 生产效率上限 +10000.00% |
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| 24 | production_factory_efficiency_gain_factor = 100.00 # 生产效率增长 +10000.00% |
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| 25 | production_factory_start_efficiency_factor = 100.00 # 基础生产效率 +10000.00% |
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| 26 | industrial_capacity_factory = 100.00 # 工厂产出 +100000.00% |
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| 27 | industrial_capacity_dockyard = 100.00 # 海军船坞产出 +100000.00% |
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| 28 | industry_air_damage_factor = -0.80 # 工厂受轰炸易损性 -80% |
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| 29 | equipment_conversion_speed = 10.00 # 装备改装速度 +1000.00% |
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| 30 | production_lack_of_resource_penalty_factor = -0.8 # 缺乏战略资源惩罚-80% |
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| 31 | lacking_consumer_goods = -1 # 消费品缺乏 -100% |
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| 32 | consumer_goods_factor = -10 # 生活消费品工厂系数 -1000% |
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| ffa6a8 | Terry | 2026-02-02 10:06:25 | 33 | ``` |
| 34 | ### 科研 |
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| 35 | ``` shell= |
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| 2202da | Terry | 2026-02-02 10:04:51 | 36 | research_speed_factor = 50.00 # 科研速度 +5000% |
| 37 | # 军队 |
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| 38 | army_fuel_consumption_factor = -0.8 # 陆军燃料消耗 -80% |
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| 39 | air_fuel_consumption_factor = -0.8 # 空军燃料消耗 -80% |
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| 40 | navy_fuel_consumption_factor = -0.8 # 海军燃料消耗 -80% |
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| 41 | supply_consumption_factor = -0.8 # 补给消耗 -70.0% |
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| 42 | no_supply_grace = 720 # 携行补给 +720.0 小时 |
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| 43 | winter_attrition_factor = -0.80 # 冬季损耗 -80.0% |
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| 44 | heat_attrition_factor = -0.80 # 炎热损耗 -80.0% |
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| 45 | out_of_supply_factor = -0.60 # 非战斗补给耗尽惩罚 -60.0% |
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| 46 | supply_factor = 1 # 补给效率 +100% |
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| 47 | local_org_regain = 1.0 # 组织度恢复 +100% |
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| 48 | max_organisation = 100 # 组织度上限 +100 |
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| 49 | offence = 1.00 # 进攻 +100.0% |
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| 50 | defence = 1.00 # 防御 +100.0% |
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| 51 | additional_brigade_column_size = 100.00 # 旅规模 +100 |
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| 52 | attack_bonus_against = 1.00 # 我国对其进攻加成 +100% |
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| 53 | defense_bonus_against = 1.00 # 我国对其防御加成 +100% |
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| 54 | breakthrough_bonus_against = 1.00 # 我国对其突破修正 +100% |
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| 55 | # 特种部队 |
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| 56 | extra_marine_supply_grace = 720 # 海军陆战队携行补给 +720 小时 |
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| 57 | special_forces_cap = 1.00 # 特种部队容量上限乘数 +100% |
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| 58 | special_forces_training_time_factor = -0.90 # 特种部队训练时间 -90% |
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| 59 | special_forces_attack_factor = 1.00 # 特种攻击 +100% |
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| 60 | special_forces_defence_factor = 1.00 # 特种防御 +100% |
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| 61 | shore_bombardment_bonus = 1.00 # 对岸炮击加成 100.00% |
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| 62 | paratrooper_weight_factor = -0.80 # 空降兵运输空间系数 -80.00% |
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| 63 | special_forces_no_supply_grace = 720 # 特种部队携行补给 +720 小时 |
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| 64 | naval_invasion_planning_bonus_speed = 10.00 # 登陆作战计划 +1000% |
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| 65 | paratroopers_special_forces_contribution_factor = -1 # 空降兵特种部队占总数上限 -100% |
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| 66 | marines_special_forces_contribution_factor = -1 # 海军陆战队特种部队占总数上限 -100% |
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| 67 | mountaineers_special_forces_contribution_factor = -1 # 山地步兵特种部队占总数上限 -100% |
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| 68 | # 陆军 |
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| 69 | land_night_attack = 1 # 陆战夜战攻击 +100% |
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| 70 | army_attack_speed_factor = 1 # 陆军进攻速度 +100% |
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| 71 | ground_attack_factor = 1 # 对地攻击系数 +100% |
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| 72 | invasion_preparation = -0.80 # 登陆准备时间 -80% |
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| 73 | amphibious_invasion_defence = 1.00 # 登陆防护 +100% |
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| 74 | transport_capacity = -0.80 # 部队运输船需求 -80% |
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| 75 | army_speed_factor = 1.00 # 陆军师速度 +100% |
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| 76 | local_supplies = 5.00 # 当地补给能力 +500% |
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| 77 | supply_node_range = 1 # 补给范围 +100% |
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| 78 | army_org_factor = 5.00 # 陆军师组织度 +500% |
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| 79 | org_loss_when_moving = -0.80 # 移动中组织度损失 -80% |
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| 80 | attrition = -0.80 # 陆军师损耗 -80% |
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| 81 | army_morale_factor = 5.00 # 陆军师组织度恢复速率 +500% |
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| 82 | dig_in_speed_factor = 1.00 # 堑壕速度 +100% |
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| 83 | enemy_army_bonus_air_superiority_factor = -0.80 # 敌方空中支援 -80% |
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| 84 | amphibious_invasion = 1.00 # 两栖登陆速度 +100% |
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| 85 | army_attack_factor = 1.00 # 陆军师攻击 +100% |
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| 86 | army_defence_factor = 1.00 # 陆军师防御 +100% |
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| 87 | army_core_attack_factor = 1.00 # 陆军师核心领土攻击 +100% |
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| 88 | army_core_defence_factor = 1.00 # 陆军师核心领土防御 +100% |
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| 89 | army_infantry_attack_factor = 1.00 # 步兵攻击 +100% |
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| 90 | army_infantry_defence_factor = 1.00 # 步兵防御 +100% |
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| 91 | army_armor_attack_factor = 1.00 # 装甲单位攻击 +100% |
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| 92 | army_armor_defence_factor = 1.00 # 装甲单位防御 +100% |
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| 93 | army_artillery_attack_factor = 1.00 # 炮兵攻击 +100% |
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| 94 | army_artillery_defence_factor = 1.00 # 炮兵防御 +100% |
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| 95 | motorized_attack_factor = 1.00 # 摩托化步兵攻击 +100% |
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| 96 | motorized_defence_factor = 1.00 # 摩托化步兵防御 +100% |
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| 97 | cavalry_attack_factor = 1.00 # 骑兵攻击 +100% |
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| 98 | cavalry_defence_factor = 1.00 # 骑兵防御 +100% |
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| 99 | training_time_factor = -0.80 # 陆军师训练时间 -80% |
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| 100 | experience_loss_factor = -0.90 # 有经验的士兵损失 -90% |
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| 101 | equipment_capture = 1.00 # 装备缴获比例增长 +100% |
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| 102 | land_reinforce_rate = 1.00 # 增援率 +100% |
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| 103 | planning_speed = 1.00 # 计划速度 +100% |
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| 104 | max_planning_factor = 100 # 计划加成上限数值 +100 |
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| 105 | max_planning = 1.00 # 计划加成上限 +100% |
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| 106 | max_dig_in = 500.00 # 堑壕上限 +500 |
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| 107 | combat_width_factor = -0.80 # 己方战场宽度 -80% |
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| 108 | minimum_training_level = -0.80 # 最小训练程度 -80% |
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| 109 | acclimatization_hot_climate_gain_factor = 10.00 # 炎热适应度增长率 +1000% |
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| 110 | acclimatization_cold_climate_gain_factor = 10.00 # 寒冷适应度增长率 +1000% |
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| 111 | mechanized_attack_factor = 1.00 # 机械化攻击 +100% |
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| 112 | mechanized_defence_factor = 1.00 # 机械化防御 +100% |
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| 113 | breakthrough_factor = 1.00 # 突破 +100% |
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| 114 | coordination_bonus = 1.00 # 协同性 +100% |
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| 115 | truck_attrition_factor = -1 # 卡车损耗 -100% |
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| 116 | # 海军 |
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| 117 | navy_submarine_attack_factor = 1.00 # 潜艇攻击 +100% |
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| 118 | navy_capital_ship_attack_factor = 1.00 # 主力舰攻击 +100.00% |
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| 119 | navy_capital_ship_defence_factor = 1.00 # 主力舰装甲 +100% |
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| 120 | navy_carrier_air_agility_factor = 1.00 # 航空母舰舰载机机动 +100% |
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| 121 | carrier_capacity_penalty_reduction = -0.80 # 航母超载 -80% |
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| 122 | convoy_escort_efficiency = 1.00 # 运输护航效率 +100% |
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| 123 | naval_torpedo_reveal_chance_factor = -0.80 # 鱼雷暴露几率 -80.00% |
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| 124 | naval_enemy_fleet_size_ratio_penalty_factor = 1.00 # 敌人舰队规模惩罚 +100.00% |
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| 125 | strike_force_movement_org_loss = -0.80 # 打击舰队组织度损失 -80.00% |
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| 126 | naval_invasion_capacity = 1000.00 # 登陆作战上限 +1000 |
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| 127 | naval_hit_chance = 1.0 # 海军命中率 +100% |
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| 128 | naval_speed_factor = 1 # 海军速度 +100% |
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| 129 | naval_retreat_speed = 1 # 海军撤退速度 +100% |
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| 130 | naval_attrition = -1 # 海军损耗 -100% |
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| 131 | navy_casualty_on_sink = -1 # 舰艇沉没造成的伤亡 -100% |
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| 132 | naval_detection = 1.0 # 海军探测 +100% |
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| 133 | naval_strike = 1.00 # 袭击舰艇 +100% |
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| 134 | naval_coordination = 1.00 # 舰队协同性 +100% |
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| 135 | sortie_efficiency = 1.00 # 出击效率 +100% |
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| 136 | experience_gain_navy_unit_factor = 10.00 # 舰艇经验增长 +1000% |
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| 137 | fighter_sortie_efficiency = 1.0 # 舰载机出击效率 +100% |
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| 138 | convoy_retreat_speed = 1.0 # 撤退时运输船速度 +100% |
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| 139 | spotting_chance = 1.00 # 索敌速度 +100% |
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| 140 | navy_anti_air_attack_factor = 1.00 # 海军对空攻击 +100% |
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| 141 | navy_max_range_factor = 1.00 # 海军最大航程系数 +100% |
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| 142 | navy_submarine_detection_factor = 1.00 # 对潜探测 +100% |
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| 143 | mines_planting_by_fleets_factor = 1.00 # 海军布雷效率 +100% |
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| 144 | mines_sweeping_by_fleets_factor = 1.00 # 海军扫雷效率 +100% |
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| 145 | naval_mines_effect_reduction = 1.00 # 规避水雷 +100% |
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| 146 | naval_mines_damage_factor = 1.00 # 水雷伤害 +100% |
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| 147 | naval_accidents_chance = -0.80 # 事故几率 -80% |
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| 148 | naval_mine_hit_chance = -0.80 # 水雷触发率 -80% |
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| 149 | screening_efficiency = 1.00 # 屏卫效率 +100% |
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| 150 | positioning = 1.00 # 阵位 +100% |
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| 151 | refit_speed = 10.00 # 改装速度 +1000% |
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| 152 | refit_ic_cost = -0.80 # 改装花费 -80% |
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| 153 | repair_speed_factor = 10.00 # 船只修理速度 1000% |
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| 154 | naval_invasion_penalty = -1.0 # 海军入侵惩罚 -100% |
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| 155 | critical_receive_chance = -1.0 # 遭受致命一击的几率 -100% |
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| 156 | naval_damage_factor = 1.0 # 海军伤害 +100% |
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| 157 | naval_defense_factor = 1.0 # 海军防御 +100% |
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| 158 | naval_invasion_prep_speed = 0.5 # 入侵准备速度 +50% |
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| 159 | naval_invasion_penalty = -0.15 # 登陆惩罚 -15% |
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| 160 | # 空军 |
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| 161 | air_accidents = -0.80 # 空军事故几率 -80% |
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| 162 | air_accidents_factor = -1.0 # 空难几率 -100% |
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| 163 | air_agility_factor = 1.00 # 空军机动(闪避) +100% |
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| 164 | air_detection = 1.0 # 对空探测 +100% |
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| 165 | air_maximum_speed_factor = 1.00 # 空军最大速度 +100% |
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| 166 | air_range_factor = 1.00 # 空军航程 +100% |
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| 167 | air_ace_generation_chance_factor = 1 # 王牌飞行员产生机率 +100% |
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| 168 | air_mission_efficiency = 1.00 # 空军任务效率 +100% |
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| 169 | carrier_traffic = 1.0 # 航母起降能力 +100% |
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| 170 | air_bombing_targetting = 1.00 # 对地轰炸瞄准 +100% |
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| 171 | strategic_bomb_visibility = -0.80 # 战略轰炸可见度 -80% |
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| 172 | air_superiority_detect_factor = 1.00 # 战斗机探测 +100% |
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| 173 | air_superiority_efficiency = 1.00 # 夺取制空权任务效率 +100% |
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| 174 | air_cas_present_factor = 1.00 # 地面支援 +100% |
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| 175 | # air_defence_factor = 1.00 # 对空防御 +100% |
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| 176 | air_intercept_efficiency = 1.00 # 拦截任务效率 +100% |
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| 177 | naval_strike_targetting_factor = 1.00 # 对海瞄准 +100% |
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| 178 | air_attack_factor = 1.00 # 对空攻击 +100% |
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| 179 | army_bonus_air_superiority_factor = 1.00 # 制空权 +100% |
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| 180 | air_night_penalty = -0.80 # 夜间行动惩罚 -80% |
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| 181 | air_weather_penalty = -0.80 # 恶劣天气惩罚 -80% |
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| 182 | mines_planting_by_air_factor = 1.00 # 空中布雷效率 +100% |
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| 183 | mines_sweeping_by_air_factor = 1.00 # 空中扫雷效率 +100% |
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| 184 | # 海陆空 将领 |
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| 185 | experience_gain_factor = 10.00 # 指挥官经验增长 +1000% |
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| 186 | experience_gain_army = 500 # 陆军经验获取值 +500 每日 |
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| 187 | experience_gain_navy = 500 # 海军经验获取值 +500 每日 |
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| 188 | experience_gain_air = 500 # 空军经验获取值 +500 每日 |
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| 189 | military_leader_cost_factor = -0.80 # 指挥官花费 -80% |
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| 190 | army_leader_cost_factor = -0.80 # 陆军指挥官花费 -80% |
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| 191 | navy_leader_cost_factor = -0.80 # 海军指挥官花费 -80% |
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| 192 | army_leader_start_level = 10.00 # 新陆军将领初始等级 +10 |
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| 193 | navy_leader_start_level = 10.00 # 新海军将领初始等级 +10 |
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| 194 | army_leader_start_attack_level = 10.00 # 新陆军将领初始攻击能力 +10 |
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| 195 | army_leader_start_defense_level = 10.00 # 新陆军将领初始防御能力 +10 |
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| 196 | army_leader_start_planning_level = 10.00 # 新陆军将领初始规划能力 +10 |
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| 197 | army_leader_start_logistics_level = 10.00 # 新陆军将领初始后勤能力 +10 |
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| 198 | navy_leader_start_attack_level = 10.00 # 新海军将领初始攻击能力 +10 |
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| 199 | navy_leader_start_defense_level = 10.00 # 新海军将领初始防御能力 +10 |
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| 200 | navy_leader_start_maneuvering_level = 10.00 # 新海军将领初始机动能力 +10 |
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| 201 | navy_leader_start_coordination_level = 10.00 # 新海军将领初始协同能力 +10 |
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| 202 | # 海陆空 军事经验 |
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| 203 | experience_gain_army_factor = 10.00 # 陆军经验增长 +1000% |
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| 204 | experience_gain_navy_factor = 10.00 # 海军经验增长 +1000% |
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| 205 | experience_gain_air_factor = 10.00 # 空军经验增长 +1000% |
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| 206 | air_training_xp_gain_factor = 10.00 # 空军联队训练经验增长 +1000% |
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| 207 | max_command_power = 1800.00 # 最大指挥点数提高 +1800 |
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| 208 | command_power_gain_mult = 10.00 # 每日指挥点数增长乘数 +1000% |
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| 209 | command_power_gain = 120 指挥点数每日增长 +120 |
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| 210 | air_mission_xp_gain_factor = 10.00 # 空军联队任务经验增长 +1000% |
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| 211 | # 建造 |
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| 212 | conversion_cost_mil_to_civ_factor = -0.80 # 军用工厂转民用工厂花费 -80.00% |
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| 213 | conversion_cost_civ_to_mil_factor = -0.80 # 民用工厂转军用工厂花费 -80.00% |
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| 214 | production_speed_buildings_factor = 100.00 # 建造速度 +10000.00% |
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| 215 | industry_repair_factor = 1.00 # 工厂修复速度 +100.00% |
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| 216 | industry_free_repair_factor = 1.00 # 免费维修 +100.00% |
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| 217 | license_purchase_cost = -0.80 # 生产许可购买花费 -80% |
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| 218 | ai_license_acceptance = 100 # AI接受生产许可度 +100 |
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| 219 | license_air_purchase_cost = -0.80 # 空军装备生产许可购买花费 -80% |
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| 220 | license_armor_purchase_cost = -0.80 # 装甲车辆生产许可购买花费 -80% |
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| 221 | license_production_speed = 1.00 # 许可装备生产速度 +100% |
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| 222 | fuel_gain_factor = 1.00 # 从石油获得的燃油 +100.00% |
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| 223 | fuel_gain_factor_from_states = 1.00 # 从炼油厂获得的燃油 +100% |
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| 224 | max_fuel_factor = 1.00 # 燃油容量 +100.00% |
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| 225 | license_tech_difference_speed = 1.00 # 科技差导致的生产速度差距 +100% |
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| 226 | # 内阁 |
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| 227 | mobilization_laws_cost_factor = -0.80 # 征兵法案花费 -80% |
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| 228 | trade_laws_cost_factor = -0.80 # 贸易法案花费 -80% |
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| 229 | economy_cost_factor = -0.80 # 经济法案花费 -80% |
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| 230 | political_advisor_cost_factor = -0.80 # 政治顾问花费 -80% |
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| 231 | tank_manufacturer_cost_factor = -0.80 # 坦克军工机构花费 -80% |
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| 232 | naval_manufacturer_cost_factor = -0.80 # 海军军工机构花费 -80% |
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| 233 | aircraft_manufacturer_cost_factor = -0.80 # 飞行器军工机构花费 -80% |
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| 234 | materiel_manufacturer_cost_factor = -0.80 # 军需品军工机构花费 -80% |
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| 235 | industrial_concern_cost_factor = -0.80 # 工业企业花费 -80% |
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| 236 | theorist_cost_factor = -0.80 # 理论家花费 -80% |
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| 237 | air_chief_cost_factor = -0.80 # 空军部长花费 -80% |
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| 238 | navy_chief_cost_factor = -0.80 # 海军部长花费 -80% |
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| 239 | army_chief_cost_factor = -0.80 # 陆军部长花费 -80% |
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| 240 | high_command_cost_factor = -0.80 # 总司令花费 -80% |
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| 241 | # 情报部门 |
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| 242 | local_intel_to_enemies = -0.80 # 敌人获取的情报 -80% |
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| 243 | local_factory_sabotage = -0.80 # 破坏建设几率 -80% |
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| 244 | resistance_garrison_penetration_chance = -0.80 # 驻军渗透机会 -80% |
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| 245 | intelligence_agency_defense = 100.00 # 反间谍 +100.00 |
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| 246 | boost_resistance_factor = 1.00 # 加强抵抗组织效率 +100% |
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| 247 | propaganda_mission_factor = 1.00 # 政治宣传任务成果 +100% |
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| 248 | boost_ideology_mission_factor = 1.00 # 加强意识形态任务成果 +100% |
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| 249 | decryption_power = 100.00 # 破译能力 +100.00 |
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| 250 | crypto_strength = 10.00 # 加密能力 +10.00 |
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| 251 | decryption_power_factor = 1.00 # 破译能力修正 +100% |
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| 252 | intel_network_gain = 100.00 # 情报网强度增长 +100 |
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| 253 | intel_network_gain_factor = 1.00 # 情报网强度增长率 +100% |
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| 254 | own_operative_detection_chance_factor = -0.80 # 我方特工被发现几率系数 -80% |
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| 255 | enemy_operative_detection_chance_factor = 1.00 # 敌方特工被发现几率系数 +100% |
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| 256 | own_operative_capture_chance_factor = -0.80 # 我方特工被捕几率 -80% |
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| 257 | enemy_operative_capture_chance_factor = 1.00 # 敌方特工被捕几率 +100% |
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| 258 | own_operative_forced_into_hiding_time_factor = -0.80 # 被迫躲藏时间 -80% |
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| 259 | enemy_operative_forced_into_hiding_time_factor = 1.00 # 敌方被迫躲藏时间 +100% |
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| 260 | enemy_operative_recruitment_chance = 1.00 # 敌国国籍特工招募几率 +100% |
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| 261 | own_operative_harmed_time_factor = -0.80 # 破坏时间 -80% |
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| 262 | enemy_operative_harmed_time_factor = 1.00 # 敌方破坏时间 +100% |
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| 263 | own_operative_intel_extraction_rate = -0.80 # 情报获取率 -80% |
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| 264 | enemy_operative_intel_extraction_rate = 1.00 # 敌方特工情报获取率 +100% |
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| 265 | civilian_intel_to_others = -80.00 # 泄露给他国的民政情报 -80% |
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| 266 | army_intel_to_others = -80.00 # 泄露给他国的陆军情报 -80% |
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| 267 | navy_intel_to_others = -80.00 # 泄露给他国的海军情报 -80% |
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| 268 | airforce_intel_to_others = -80.00 # 泄露给他国的空军情报 -80% |
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| 269 | army_intel_decryption_bonus = 100.00 # 破译陆军密码加成 +100% |
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| 270 | navy_intel_decryption_bonus = 100.00 # 破译海军密码加成 +100% |
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| 271 | airforce_intel_decryption_bonus = 100.00 # 破译空军密码加成 +100% |
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| 272 | civilian_intel_decryption_bonus = 100.00 # 破译民政密码加成 +100% |
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| 273 | new_operative_slot_bonus = 20.00 # 特工招募选项 +20 |
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| 274 | operative_slot = 10.00 # 特工位 +10 |
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| 275 | agency_upgrade_time = -0.8 # 情报机构升级时间 -80% |
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| 276 | operation_outcome = 1.00 # 行动效率 +100% |
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| 277 | operation_cost = -0.8 # 行动花费 -80% |
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| 278 | operation_infiltrate_outcome = 1.00 # 渗透效率 +100% |
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| 279 | encryption = 100.00 # 加密 +100 |
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| 280 | decryption = 100.00 # 解密 +100 |
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| 281 | female_random_operative_chance = 5.00 # 增加女性特工的机会 +500.00% |
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| 282 | commando_trait_chance_factor = 5.00 # 招募具有特战专家特质的特工的几率 +500.00% |
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| 283 | # 占领和抵抗 |
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| 284 | autonomy_gain = 100.00 # 每日自治度进度增长 +100.0 |
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| 285 | resistance_target = -0.80 # 抵抗目标 -80% |
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| 286 | resistance_growth = -0.80 # 抵抗增长速度 -80% |
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| 287 | resistance_decay_on_our_occupied_states = -0.80 # 我们被敌人占领地区的抵抗下降速度 -80% |
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| 288 | resistance_growth_on_our_occupied_states = 1.00 # 我们被敌人占领地区的抵抗增长速度 +100% |
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| 289 | compliance_growth_on_our_occupied_states = -0.80 # 我们被敌人占领地区的顺从度增长速度 -80% |
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| 290 | resistance_damage_to_garrison = -0.80 # 驻军所受伤害 -80% |
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| 291 | resistance_damage_to_garrison_on_our_occupied_states = 1.00 # 我们被敌占领地区驻军所受伤害 +100% |
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| 292 | required_garrison_factor = -0.80 # 驻军需求 -80% |
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| 293 | compliance_gain = 100.00 # 每日顺从度增长 +100.00% |
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| 294 | # 政府 |
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| 295 | political_power_gain = 500.00 # 每日获得的政治点数 +500 |
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| 296 | political_power_cost = -500.00 # 每日消耗的政治点数 -500 |
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| 297 | political_power_factor = 10.00 # 政治点数 +1000% |
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| 298 | local_manpower = 1.00 # 当地人力 +100% |
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| 299 | local_non_core_manpower = 1.00 # 非核心领土人力 +100% |
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| 300 | weekly_manpower = 100000.00 # 每周人力 +100000 |
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| 301 | monthly_population = 1 # 每月人口 +100% |
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| 302 | non_core_manpower = 1.00 # 非核心人力 +100 |
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| 303 | mobilization_speed = 1.00 # 动员速度 +100.00% |
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| 304 | conscription_factor = 1.00 # 适役人口系数 100% |
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| 305 | foreign_subversive_activites = -0.80 # 外国颠覆活动效率 -80% |
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| 306 | stability_factor = 1.00 # 稳定度 +100.00% |
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| 307 | stability_weekly = 1.00 # 每周稳定度 +100.00% |
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| 308 | surrender_limit = 1.00 # 投降界限 +100.00% |
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| 309 | max_surrender_limit_offset = 1.00 # 最低投降界限 +100.00% |
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| 310 | war_support_factor = 1.00 # 战争支持度 +100.00% |
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| 311 | war_support_weekly = 1.00 # 每周战争支持度 +100.00% |
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| 312 | drift_defence_factor = 1.00 # 意识形态变化抵制力度 +100.0% |
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| 313 | defensive_war_stability_factor = 1.00 # 防御战争对稳定度修正 +100.00% |
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| 314 | # Player |
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| 315 | opinion_gain_monthly_factor = 1.00 # 改善关系评价 +100% |
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| 316 | improve_relations_maintain_cost_factor = -0.80 # 改善关系持续花费 -80% |
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| 317 | join_faction_tension = -0.80 # 加入阵营紧张度限制 -80% |
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| 318 | lend_lease_tension = -0.80 # 租借法案紧张度限制 -80% |
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| 319 | guarantee_tension = -0.80 # 保障独立紧张度限制 -80% |
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| 320 | guarantee_cost = -0.80 # 保障独立花费 -80% |
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| 321 | send_volunteer_size = 100.00 # 志愿军数量上限 +100 |
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| 322 | send_volunteer_divisions_required = -0.80 # 派遣志愿军需要的陆军师数量 -80% |
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| 323 | justify_war_goal_time = -0.80 # 正当化战争目标所需时间 -80% |
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| 324 | enemy_justify_war_goal_time = 1.00 # 敌国对我国正当化战争目标所需时间 +100% |
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| 325 | # 政党 |
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| 326 | neutrality_acceptance = 100.00 # 中立主义外交接纳度 +100 |
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| 327 | democratic_acceptance = 100.00 # 民主主义外交接纳度 +100 |
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| 328 | fascism_acceptance = 100.00 # 法西斯主义外交接纳度 +100 |
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| 329 | communism_acceptance = 100.00 # 共产主义外交接纳度 +100 |
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| 330 | neutrality_drift = 100.00 # 每日中立主义支持率 +100 |
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| 331 | democratic_drift = 100.00 # 每日民主主义支持率 +100 |
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| 332 | fascism_drift = 100.00 # 每日法西斯主义支持率 +100 |
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| 333 | communism_drift = 100.00 # 每日共产主义支持率 +100 |
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| 334 | # AI |
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| 335 | opinion_gain_monthly_factor = -0.80 # 改善关系评价 -80.00% |
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| 336 | improve_relations_maintain_cost_factor = 1.00 # 改善关系持续花费 +100% |
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| 337 | generate_wargoal_tension = 1 # 制造战争目标紧张度限制 +100% |
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| 338 | join_faction_tension = 1.00 # 加入阵营紧张度限制 +100% |
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| 339 | lend_lease_tension = 1.00 # 租借法案紧张度限制 +100% |
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| 340 | guarantee_tension = 1.00 # 保障独立紧张度限制 +100% |
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| 341 | guarantee_cost = 1.00 # 保障独立花费 +100% |
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| 342 | send_volunteer_size = -50.00 # 志愿军数量上限 -50 |
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| 343 | send_volunteer_divisions_required = 1.00 # 派遣志愿军需要的陆军师数量 +100.0% |
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| 344 | enemy_justify_war_goal_time = -0.80 # 敌国对我国正当化战争目标所需时间 -80% |
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| 345 | ai_call_ally_desire_factor = -100.00 # AI修正:请求盟友加入战争意愿 -100 |
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| 346 | ai_join_ally_desire_factor = -100.00 # AI修正:参加战争意愿 -100 |
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| 347 | ai_get_ally_desire_factor = -100.00 # AI修正:加入或扩大一个阵营的意愿 -100 |
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| 348 | ai_focus_aggressive_factor = -0.80 # AI修正:专注攻击 -80.0% |
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| 349 | ai_focus_defense_factor = -0.80 # AI修正:专注防御 -80.0% |
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| 350 | ai_badass_factor = 0.20 # AI修正:威胁度敏感度 20.0% |
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| 351 | peace_score_ratio_transferred_to_players = 0.25 # AI转交给玩家的谈和分数 +25% |
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| 352 | ai_license_acceptance = 100 # AI接受生产许可度 +100 |
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| cfb05a | Terry | 2026-02-02 10:05:37 | 353 | license_tech_difference_speed = -1.00 # 科技差导致的生产速度差距 -100% |
| 2202da | Terry | 2026-02-02 10:04:51 | 354 | ``` |